Stride manual

These pages contain information about how to use Stride, an open-source C# game engine.
Stride community toolkit
Check out our Stride community toolkit for additional helpers and extensions.
Improve this documentation
The Stride documentation is open source, so anyone can edit it. If you find a mistake, you can correct it or comment in GitHub.
To edit any page of this manual, click the Edit this page link at the bottom. Please make sure to follow the writing guidelines.
Documentation changelog
For a full list of changes, read the Github release notes.
Recent updates
- Manual
- Rewritten Platforms - Overhauled the platforms section
- Rewritten Graphics — Graphics API - Updated page and added new information for Stride 4.4
- New Get Started — Stride CLI - New page for the Stride CLI tool
- New Project — Native AOT - New page for building games with Native AOT
- Updated Install and update - Update Stride - Updated instructions and added a guide for reverting updates.
- Updated Install and update - Manage Versions - Added information for Stride CLI
- Updated Get Started — Create a project - Added information on how to create a project without Game Studio
- Updated Get Started — Stride Extension - Updated description and added information about differences between VS and VSCode extensions
- Community resources
- Updated Embedded Stride - New project example for embedding in WPF
Previous updates
- Manual
- Rewritten Get Started - Section rewritten
- New Install and update - New install and update section
- New Stride for Godot developers - New guide for people coming from Godot
- New Project - New project section
- Updated Scripts — Types of script - Updated types of script and created sub-pages for each script type
- Contributing
- Updated Contribute to the engine — Bug bounties - Clarified a couple of points
- Community resources
- Updated Games and demos - Improved the list of released games