Replacement assets
Replacement assets are a type of a derived asset, that take place of their archetype during compilation. This means that the original asset is overridden by the replacement in the built game.

This is useful when trying to modify an asset from an external package or the engine. For example: you can create a replacement asset in order to override the default sprite font used by Stride.
Create a replacement asset
To create a replacement asset, right click on the asset you want to replace and select Create replacing asset.

This will create a derived asset that is set to replace the original.

The asset that is being replaced will now have a new property named Replaced by. You can use the button next to it to quickly jump to the replacement asset.
