Class EditorTopLevelCompositor
- Namespace
 - Stride.Rendering.Compositing
 
- Assembly
 - Stride.Engine.dll
 
Used by editor as top level compositor.
public class EditorTopLevelCompositor : SceneExternalCameraRenderer, IComponent, IReferencable, ICollectorHolder, ISceneRenderer, IRenderCollector, IGraphicsRenderer, IGraphicsRendererCore, IDisposable, ISharedRenderer, IIdentifiable, IGraphicsRendererBase
  - Inheritance
 - 
      objectEditorTopLevelCompositor
 
- Implements
 
- Inherited Members
 
- Extension Methods
 
Properties
EnablePreviewGame
When true, PreviewGame will be used as compositor.
public bool EnablePreviewGame { get; set; }
  Property Value
PostGizmoCompositors
public List<ISceneRenderer> PostGizmoCompositors { get; }
  Property Value
PreGizmoCompositors
public List<ISceneRenderer> PreGizmoCompositors { get; }
  Property Value
PreviewGame
Compositor for previewing game, used when EnablePreviewGame is true.
public ISceneRenderer PreviewGame { get; set; }
  Property Value
Methods
CollectInner(RenderContext)
protected override void CollectInner(RenderContext context)
  Parameters
contextRenderContext
DrawInner(RenderDrawContext)
protected override void DrawInner(RenderDrawContext context)
  Parameters
contextRenderDrawContext