Table of Contents

Game Studio

Beginner

Game Studio is an essential tool, used for editing assets, arranging scenes and much more. It's important to familiarize yourself with it's layout.

An image showing the Game Studio.

Asset editor

Certain assets have their own dedicated editor. The most notable example of this is the Scene editor, which let's you view and edit a scene in 3D.

Property grid

An image showing an entity names "Ground" in the property grid with a single component.

The Property grid displays a list of properties of selected assets and entities.

This is where you can assign components to entities and edit their properties.

Solution explorer

An image of the solution explorer.

The solution explorer displays the hierarchy of elements in the C# solution associated with the Project. These elements contain assets and code.

In a new project, there are 2 or more items under the solution: NameOfMyProject and NameOfMyProject.NameOfPlatform (there could be one or more of these).

  • NameOfProject - contains files for the game.
  • NameOfProject.NameOfPlatform - contains files specific to that platform (mostly, the NameOfProjectApp.cs file from which the game starts and the window icon).

Under each of those elements, there are 2 folders: Assets and Code.

  • Assets - contains all assets of that element.
  • Code - contains all code of that element.

Asset view

An image of the asset view.

The Asset view displays contents of a selected folder in the Solution explorer.

Items from the Asset view can be dragged into other editors (for example: dragging a prefab into a scene in the Scene editor).

To create a new asset, click the ➕ Add asset button in the top left corner.

Further reading

For more information, visit the Game Studio section.