Enum SubsurfaceScatteringBlur.RenderMode
- Namespace
 - Stride.Rendering.SubsurfaceScattering
 
- Assembly
 - Stride.Rendering.dll
 
Changes the render mode of the post-process for debugging purposes.
public enum SubsurfaceScatteringBlur.RenderMode
  Fields
[Display("Default", null)] Default = 0Renders the scene as usual.
[Display("Show material index", null)] ShowMaterialIndex = 2Shows the material index of scattering objects as a color.
[Display("Show scattering objects", null)] ShowScatteringObjects = 1Shows all scattering objects in white and all other objects in black.
[Display("Show scattering width", null)] ShowScatteringWidth = 3Shows the width of the scattering kernel as a brightness value (High values will be wrapped around). Use this to debug if each material gets its own scattering width and doesn't fluctuate.