Class AudioSystem
The Audio System. It creates an underlying instance of AudioEngine.
public class AudioSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable, IAudioEngineProvider
- Inheritance
-
objectAudioSystem
- Implements
- Inherited Members
- Extension Methods
Constructors
AudioSystem(IServiceRegistry)
Create an new instance of AudioSystem
public AudioSystem(IServiceRegistry registry)
Parameters
registryIServiceRegistryThe service registry in which to register the AudioSystem services
Properties
AudioEngine
The underlying AudioEngine.
public AudioEngine AudioEngine { get; }
Property Value
- AudioEngine
The audio engine.
RequestedAudioDevice
public AudioDevice RequestedAudioDevice { get; set; }
Property Value
Methods
Destroy()
Disposes the object's resources.
protected override void Destroy()
Remarks
Override in a derived class to implement disposal logic specific to it.
This method is automatically called whenever a call to Dispose() (or to Release()) has decreased the internal reference count to zero, meaning no other objects (hopefully) hold a reference to this one and its resources can be safely released.
Initialize()
Initializes the Game System.
public override void Initialize()
Remarks
This method is called when the component is added to the Game. This can be used for tasks like querying for services the component needs and setting up non-graphics resources (as here the Graphics Device may have not been initialized yet).
Update(GameTime)
This method is called when this game component is updated.
public override void Update(GameTime gameTime)
Parameters
gameTimeGameTimeThe current timing.