Struct VertexPositionNormalTexture
Describes a custom vertex format structure that contains position, normal and texture information.
public struct VertexPositionNormalTexture : IEquatable<VertexPositionNormalTexture>, IVertex
- Implements
Constructors
VertexPositionNormalTexture(Vector3, Vector3, Vector2)
Initializes a new instance of the VertexPositionNormalTexture struct.
public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
Parameters
positionVector3The position of this vertex.
normalVector3The vertex normal.
textureCoordinateVector2UV texture coordinates.
Fields
Layout
The vertex layout of this struct.
public static readonly VertexDeclaration Layout
Field Value
Normal
The vertex normal.
public Vector3 Normal
Field Value
Position
XYZ position.
public Vector3 Position
Field Value
Size
Defines structure byte size.
public static readonly int Size
Field Value
TextureCoordinate
UV texture coordinates.
public Vector2 TextureCoordinate
Field Value
Methods
Equals(VertexPositionNormalTexture)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(VertexPositionNormalTexture other)
Parameters
otherVertexPositionNormalTextureAn object to compare with this object.
Returns
Equals(object)
Indicates whether this instance and a specified object are equal.
public override bool Equals(object obj)
Parameters
objobjectThe object to compare with the current instance.
Returns
- bool
true if
objand this instance are the same type and represent the same value; otherwise, false.
FlipWinding()
Flip the vertex winding.
public void FlipWinding()
GetHashCode()
Returns the hash code for this instance.
public override int GetHashCode()
Returns
- int
A 32-bit signed integer that is the hash code for this instance.
GetLayout()
Gets the layout of the vertex.
public VertexDeclaration GetLayout()
Returns
ToString()
Returns the fully qualified type name of this instance.
public override string ToString()
Returns
- string
The fully qualified type name.
Operators
operator ==(VertexPositionNormalTexture, VertexPositionNormalTexture)
public static bool operator ==(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
Parameters
Returns
operator !=(VertexPositionNormalTexture, VertexPositionNormalTexture)
public static bool operator !=(VertexPositionNormalTexture left, VertexPositionNormalTexture right)