Struct VertexPositionColorTexture
Describes a custom vertex format structure that contains position and color information.
public struct VertexPositionColorTexture : IEquatable<VertexPositionColorTexture>, IVertex
- Implements
Constructors
VertexPositionColorTexture(Vector3, Color, Vector2)
Initializes a new VertexPositionColorTexture instance.
public VertexPositionColorTexture(Vector3 position, Color color, Vector2 textureCoordinate)
Parameters
positionVector3The position of this vertex.
colorColorThe color of this vertex.
textureCoordinateVector2UV texture coordinates.
Fields
Color
The vertex color.
public Color Color
Field Value
Layout
The vertex layout of this struct.
public static readonly VertexDeclaration Layout
Field Value
Position
XYZ position.
public Vector3 Position
Field Value
Size
Defines structure byte size.
public static readonly int Size
Field Value
TextureCoordinate
UV texture coordinates.
public Vector2 TextureCoordinate
Field Value
Methods
Equals(VertexPositionColorTexture)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(VertexPositionColorTexture other)
Parameters
otherVertexPositionColorTextureAn object to compare with this object.
Returns
Equals(object)
Indicates whether this instance and a specified object are equal.
public override bool Equals(object obj)
Parameters
objobjectThe object to compare with the current instance.
Returns
- bool
true if
objand this instance are the same type and represent the same value; otherwise, false.
FlipWinding()
Flip the vertex winding.
public void FlipWinding()
GetHashCode()
Returns the hash code for this instance.
public override int GetHashCode()
Returns
- int
A 32-bit signed integer that is the hash code for this instance.
GetLayout()
Gets the layout of the vertex.
public VertexDeclaration GetLayout()
Returns
ToString()
Returns the fully qualified type name of this instance.
public override string ToString()
Returns
- string
The fully qualified type name.
Operators
operator ==(VertexPositionColorTexture, VertexPositionColorTexture)
public static bool operator ==(VertexPositionColorTexture left, VertexPositionColorTexture right)
Parameters
Returns
operator !=(VertexPositionColorTexture, VertexPositionColorTexture)
public static bool operator !=(VertexPositionColorTexture left, VertexPositionColorTexture right)