Struct Vector4
- Namespace
- Stride.Core.Mathematics
- Assembly
- Stride.Core.Mathematics.dll
Represents a four dimensional mathematical vector.
[DataContract("float4")]
[DataStyle(DataStyle.Compact)]
public struct Vector4 : IEquatable<Vector4>, ISpanFormattable, IFormattable
- Implements
- Extension Methods
Constructors
Vector4(Vector2, float, float)
Initializes a new instance of the Vector4 struct.
public Vector4(Vector2 value, float z, float w)
Parameters
valueVector2A vector containing the values with which to initialize the X and Y components.
zfloatInitial value for the Z component of the vector.
wfloatInitial value for the W component of the vector.
Vector4(Vector3, float)
Initializes a new instance of the Vector4 struct.
public Vector4(Vector3 value, float w)
Parameters
valueVector3A vector containing the values with which to initialize the X, Y, and Z components.
wfloatInitial value for the W component of the vector.
Vector4(float)
Initializes a new instance of the Vector4 struct.
public Vector4(float value)
Parameters
valuefloatThe value that will be assigned to all components.
Vector4(float, float, float, float)
Initializes a new instance of the Vector4 struct.
public Vector4(float x, float y, float z, float w)
Parameters
xfloatInitial value for the X component of the vector.
yfloatInitial value for the Y component of the vector.
zfloatInitial value for the Z component of the vector.
wfloatInitial value for the W component of the vector.
Vector4(float[])
Initializes a new instance of the Vector4 struct.
public Vector4(float[] values)
Parameters
valuesfloat[]The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements.
Exceptions
- ArgumentNullException
Thrown when
valuesisnull.- ArgumentOutOfRangeException
Thrown when
valuescontains more or less than four elements.
Fields
One
A Vector4 with all of its components set to one.
public static readonly Vector4 One
Field Value
SizeInBytes
The size of the Vector4 type, in bytes.
public static readonly int SizeInBytes
Field Value
UnitW
The W unit Vector4 (0, 0, 0, 1).
public static readonly Vector4 UnitW
Field Value
UnitX
The X unit Vector4 (1, 0, 0, 0).
public static readonly Vector4 UnitX
Field Value
UnitY
The Y unit Vector4 (0, 1, 0, 0).
public static readonly Vector4 UnitY
Field Value
UnitZ
The Z unit Vector4 (0, 0, 1, 0).
public static readonly Vector4 UnitZ
Field Value
W
The W component of the vector.
[DataMember(3)]
public float W
Field Value
X
The X component of the vector.
[DataMember(0)]
public float X
Field Value
Y
The Y component of the vector.
[DataMember(1)]
public float Y
Field Value
Z
The Z component of the vector.
[DataMember(2)]
public float Z
Field Value
Zero
A Vector4 with all of its components set to zero.
public static readonly Vector4 Zero
Field Value
Properties
IsNormalized
Gets a value indicting whether this instance is normalized.
public readonly bool IsNormalized { get; }
Property Value
this[int]
Gets or sets the component at the specified index.
public float this[int index] { readonly get; set; }
Parameters
indexintThe index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.
Property Value
- float
The value of the X, Y, Z, or W component, depending on the index.
Exceptions
- ArgumentOutOfRangeException
Thrown when the
indexis out of the range [0, 3].
Methods
Add(Vector4, Vector4)
Adds two vectors.
public static Vector4 Add(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
The sum of the two vectors.
Add(ref readonly Vector4, ref readonly Vector4, out Vector4)
Adds two vectors.
public static void Add(ref readonly Vector4 left, ref readonly Vector4 right, out Vector4 result)
Parameters
leftVector4The first vector to add.
rightVector4The second vector to add.
resultVector4When the method completes, contains the sum of the two vectors.
Barycentric(Vector4, Vector4, Vector4, float, float)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle.
public static Vector4 Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, float amount1, float amount2)
Parameters
value1Vector4A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle.
value2Vector4A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle.
value3Vector4A Vector4 containing the 4D Cartesian coordinates of vertex 3 of the triangle.
amount1floatBarycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in
value2).amount2floatBarycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in
value3).
Returns
Barycentric(ref readonly Vector4, ref readonly Vector4, ref readonly Vector4, float, float, out Vector4)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle.
public static void Barycentric(ref readonly Vector4 value1, ref readonly Vector4 value2, ref readonly Vector4 value3, float amount1, float amount2, out Vector4 result)
Parameters
value1Vector4A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle.
value2Vector4A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle.
value3Vector4A Vector4 containing the 4D Cartesian coordinates of vertex 3 of the triangle.
amount1floatBarycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in
value2).amount2floatBarycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in
value3).resultVector4When the method completes, contains the 4D Cartesian coordinates of the specified point.
CatmullRom(Vector4, Vector4, Vector4, Vector4, float)
Performs a Catmull-Rom interpolation using the specified positions.
public static Vector4 CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, float amount)
Parameters
value1Vector4The first position in the interpolation.
value2Vector4The second position in the interpolation.
value3Vector4The third position in the interpolation.
value4Vector4The fourth position in the interpolation.
amountfloatWeighting factor.
Returns
- Vector4
A vector that is the result of the Catmull-Rom interpolation.
CatmullRom(ref readonly Vector4, ref readonly Vector4, ref readonly Vector4, ref readonly Vector4, float, out Vector4)
Performs a Catmull-Rom interpolation using the specified positions.
public static void CatmullRom(ref readonly Vector4 value1, ref readonly Vector4 value2, ref readonly Vector4 value3, ref readonly Vector4 value4, float amount, out Vector4 result)
Parameters
value1Vector4The first position in the interpolation.
value2Vector4The second position in the interpolation.
value3Vector4The third position in the interpolation.
value4Vector4The fourth position in the interpolation.
amountfloatWeighting factor.
resultVector4When the method completes, contains the result of the Catmull-Rom interpolation.
Clamp(Vector4, Vector4, Vector4)
Restricts a value to be within a specified range.
public static Vector4 Clamp(Vector4 value, Vector4 min, Vector4 max)
Parameters
Returns
- Vector4
The clamped value.
Clamp(ref readonly Vector4, ref readonly Vector4, ref readonly Vector4, out Vector4)
Restricts a value to be within a specified range.
public static void Clamp(ref readonly Vector4 value, ref readonly Vector4 min, ref readonly Vector4 max, out Vector4 result)
Parameters
valueVector4The value to clamp.
minVector4The minimum value.
maxVector4The maximum value.
resultVector4When the method completes, contains the clamped value.
Deconstruct(out float, out float, out float, out float)
Deconstructs the vector's components into named variables.
public readonly void Deconstruct(out float x, out float y, out float z, out float w)
Parameters
Demodulate(Vector4, Vector4)
Demodulates a vector with another by performing component-wise division.
public static Vector4 Demodulate(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
The demodulated vector.
Demodulate(ref readonly Vector4, ref readonly Vector4, out Vector4)
Demodulates a vector with another by performing component-wise division.
public static void Demodulate(ref readonly Vector4 left, ref readonly Vector4 right, out Vector4 result)
Parameters
leftVector4The first vector to demodulate.
rightVector4The second vector to demodulate.
resultVector4When the method completes, contains the demodulated vector.
Distance(Vector4, Vector4)
Calculates the distance between two vectors.
public static float Distance(Vector4 value1, Vector4 value2)
Parameters
Returns
- float
The distance between the two vectors.
Remarks
DistanceSquared(Vector4, Vector4) may be preferred when only the relative distance is needed and speed is of the essence.
Distance(ref readonly Vector4, ref readonly Vector4, out float)
Calculates the distance between two vectors.
public static void Distance(ref readonly Vector4 value1, ref readonly Vector4 value2, out float result)
Parameters
value1Vector4The first vector.
value2Vector4The second vector.
resultfloatWhen the method completes, contains the distance between the two vectors.
Remarks
DistanceSquared(ref readonly Vector4, ref readonly Vector4, out float) may be preferred when only the relative distance is needed and speed is of the essence.
DistanceSquared(Vector4, Vector4)
Calculates the squared distance between two vectors.
public static float DistanceSquared(Vector4 value1, Vector4 value2)
Parameters
Returns
- float
The squared distance between the two vectors.
Remarks
Distance squared is the value before taking the square root. Distance squared can often be used in place of distance if relative comparisons are being made. For example, consider three points A, B, and C. To determine whether B or C is further from A, compare the distance between A and B to the distance between A and C. Calculating the two distances involves two square roots, which are computationally expensive. However, using distance squared provides the same information and avoids calculating two square roots.
DistanceSquared(ref readonly Vector4, ref readonly Vector4, out float)
Calculates the squared distance between two vectors.
public static void DistanceSquared(ref readonly Vector4 value1, ref readonly Vector4 value2, out float result)
Parameters
value1Vector4The first vector.
value2Vector4The second vector.
resultfloatWhen the method completes, contains the squared distance between the two vectors.
Remarks
Distance squared is the value before taking the square root. Distance squared can often be used in place of distance if relative comparisons are being made. For example, consider three points A, B, and C. To determine whether B or C is further from A, compare the distance between A and B to the distance between A and C. Calculating the two distances involves two square roots, which are computationally expensive. However, using distance squared provides the same information and avoids calculating two square roots.
Divide(Vector4, float)
Scales a vector by the given value.
public static Vector4 Divide(Vector4 value, float scale)
Parameters
Returns
- Vector4
The scaled vector.
Divide(ref readonly Vector4, float, out Vector4)
Scales a vector by the given value.
public static void Divide(ref readonly Vector4 value, float scale, out Vector4 result)
Parameters
valueVector4The vector to scale.
scalefloatThe amount by which to scale the vector.
resultVector4When the method completes, contains the scaled vector.
Dot(Vector4, Vector4)
Calculates the dot product of two vectors.
public static float Dot(Vector4 left, Vector4 right)
Parameters
Returns
- float
The dot product of the two vectors.
Dot(ref readonly Vector4, ref readonly Vector4, out float)
Calculates the dot product of two vectors.
public static void Dot(ref readonly Vector4 left, ref readonly Vector4 right, out float result)
Parameters
leftVector4First source vector
rightVector4Second source vector.
resultfloatWhen the method completes, contains the dot product of the two vectors.
Equals(Vector4)
Determines whether the specified Vector4 is within ZeroTolerance for equality to this instance.
public readonly bool Equals(Vector4 other)
Parameters
Returns
Equals(object?)
Determines whether the specified object is within ZeroTolerance for equality to this instance.
public override readonly bool Equals(object? value)
Parameters
valueobjectThe object to compare with this instance.
Returns
- bool
trueif the specified object is equal or almost equal to this instance; otherwise,false.
EqualsStrict(Vector4)
Determines whether the specified Vector4 is exactly equal to this instance.
public readonly bool EqualsStrict(Vector4 other)
Parameters
Returns
GetHashCode()
Returns a hash code for this instance.
public override readonly int GetHashCode()
Returns
- int
A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
Hermite(Vector4, Vector4, Vector4, Vector4, float)
Performs a Hermite spline interpolation.
public static Vector4 Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, float amount)
Parameters
value1Vector4First source position vector.
tangent1Vector4First source tangent vector.
value2Vector4Second source position vector.
tangent2Vector4Second source tangent vector.
amountfloatWeighting factor.
Returns
- Vector4
The result of the Hermite spline interpolation.
Hermite(ref readonly Vector4, ref readonly Vector4, ref readonly Vector4, ref readonly Vector4, float, out Vector4)
Performs a Hermite spline interpolation.
public static void Hermite(ref readonly Vector4 value1, ref readonly Vector4 tangent1, ref readonly Vector4 value2, ref readonly Vector4 tangent2, float amount, out Vector4 result)
Parameters
value1Vector4First source position vector.
tangent1Vector4First source tangent vector.
value2Vector4Second source position vector.
tangent2Vector4Second source tangent vector.
amountfloatWeighting factor.
resultVector4When the method completes, contains the result of the Hermite spline interpolation.
Length()
Calculates the length of the vector.
public readonly float Length()
Returns
- float
The length of the vector.
Remarks
LengthSquared() may be preferred when only the relative length is needed and speed is of the essence.
LengthSquared()
Calculates the squared length of the vector.
public readonly float LengthSquared()
Returns
- float
The squared length of the vector.
Remarks
This method may be preferred to Length() when only a relative length is needed and speed is of the essence.
Lerp(Vector4, Vector4, float)
Performs a linear interpolation between two vectors.
public static Vector4 Lerp(Vector4 start, Vector4 end, float amount)
Parameters
startVector4Start vector.
endVector4End vector.
amountfloatValue between 0 and 1 indicating the weight of
end.
Returns
- Vector4
The linear interpolation of the two vectors.
Remarks
This method performs the linear interpolation based on the following formula.
start + (end - start) * amount
Passing amount a value of 0 will cause start to be returned; a value of 1 will cause end to be returned.
Lerp(ref readonly Vector4, ref readonly Vector4, float, out Vector4)
Performs a linear interpolation between two vectors.
public static void Lerp(ref readonly Vector4 start, ref readonly Vector4 end, float amount, out Vector4 result)
Parameters
startVector4Start vector.
endVector4End vector.
amountfloatValue between 0 and 1 indicating the weight of
end.resultVector4When the method completes, contains the linear interpolation of the two vectors.
Remarks
This method performs the linear interpolation based on the following formula.
start + (end - start) * amount
Passing amount a value of 0 will cause start to be returned; a value of 1 will cause end to be returned.
Max(Vector4, Vector4)
Returns a vector containing the largest components of the specified vectors.
public static Vector4 Max(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
A vector containing the largest components of the source vectors.
Max(ref readonly Vector4, ref readonly Vector4, out Vector4)
Returns a vector containing the smallest components of the specified vectors.
public static void Max(ref readonly Vector4 left, ref readonly Vector4 right, out Vector4 result)
Parameters
leftVector4The first source vector.
rightVector4The second source vector.
resultVector4When the method completes, contains an new vector composed of the largest components of the source vectors.
Min(Vector4, Vector4)
Returns a vector containing the smallest components of the specified vectors.
public static Vector4 Min(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
A vector containing the smallest components of the source vectors.
Min(ref readonly Vector4, ref readonly Vector4, out Vector4)
Returns a vector containing the smallest components of the specified vectors.
public static void Min(ref readonly Vector4 left, ref readonly Vector4 right, out Vector4 result)
Parameters
leftVector4The first source vector.
rightVector4The second source vector.
resultVector4When the method completes, contains an new vector composed of the smallest components of the source vectors.
Modulate(Vector4, Vector4)
Modulates a vector with another by performing component-wise multiplication.
public static Vector4 Modulate(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
The modulated vector.
Modulate(ref readonly Vector4, ref readonly Vector4, out Vector4)
Modulates a vector with another by performing component-wise multiplication.
public static void Modulate(ref readonly Vector4 left, ref readonly Vector4 right, out Vector4 result)
Parameters
leftVector4The first vector to modulate.
rightVector4The second vector to modulate.
resultVector4When the method completes, contains the modulated vector.
Moveto(in Vector4, in Vector4, float)
Moves the first vector4 to the second one in a straight line.
public static Vector4 Moveto(in Vector4 from, in Vector4 to, float maxTravelDistance)
Parameters
fromVector4The first point.
toVector4The second point.
maxTravelDistancefloatThe rate at which the first point is going to move towards the second point.
Returns
Multiply(Vector4, float)
Scales a vector by the given value.
public static Vector4 Multiply(Vector4 value, float scale)
Parameters
Returns
- Vector4
The scaled vector.
Multiply(ref readonly Vector4, float, out Vector4)
Scales a vector by the given value.
public static void Multiply(ref readonly Vector4 value, float scale, out Vector4 result)
Parameters
valueVector4The vector to scale.
scalefloatThe amount by which to scale the vector.
resultVector4When the method completes, contains the scaled vector.
Negate(Vector4)
Reverses the direction of a given vector.
public static Vector4 Negate(Vector4 value)
Parameters
valueVector4The vector to negate.
Returns
- Vector4
A vector facing in the opposite direction.
Negate(ref readonly Vector4, out Vector4)
Reverses the direction of a given vector.
public static void Negate(ref readonly Vector4 value, out Vector4 result)
Parameters
valueVector4The vector to negate.
resultVector4When the method completes, contains a vector facing in the opposite direction.
Normalize()
Converts the vector into a unit vector.
public void Normalize()
Normalize(Vector4)
Converts the vector into a unit vector.
public static Vector4 Normalize(Vector4 value)
Parameters
valueVector4The vector to normalize.
Returns
- Vector4
The normalized vector.
Normalize(ref readonly Vector4, out Vector4)
Converts the vector into a unit vector.
public static void Normalize(ref readonly Vector4 value, out Vector4 result)
Parameters
valueVector4The vector to normalize.
resultVector4When the method completes, contains the normalized vector.
Orthogonalize(Vector4[], params Vector4[])
Orthogonalizes a list of vectors.
public static void Orthogonalize(Vector4[] destination, params Vector4[] source)
Parameters
destinationVector4[]The list of orthogonalized vectors.
sourceVector4[]The list of vectors to orthogonalize.
Remarks
Orthogonalization is the process of making all vectors orthogonal to each other. This means that any given vector in the list will be orthogonal to any other given vector in the list.
Because this method uses the modified Gram-Schmidt process, the resulting vectors tend to be numerically unstable. The numeric stability decreases according to the vectors position in the list so that the first vector is the most stable and the last vector is the least stable.
Exceptions
- ArgumentNullException
Thrown when
sourceordestinationisnull.- ArgumentOutOfRangeException
Thrown when
destinationis shorter in length thansource.
Orthonormalize(Vector4[], params Vector4[])
Orthonormalizes a list of vectors.
public static void Orthonormalize(Vector4[] destination, params Vector4[] source)
Parameters
destinationVector4[]The list of orthonormalized vectors.
sourceVector4[]The list of vectors to orthonormalize.
Remarks
Orthonormalization is the process of making all vectors orthogonal to each other and making all vectors of unit length. This means that any given vector will be orthogonal to any other given vector in the list.
Because this method uses the modified Gram-Schmidt process, the resulting vectors tend to be numerically unstable. The numeric stability decreases according to the vectors position in the list so that the first vector is the most stable and the last vector is the least stable.
Exceptions
- ArgumentNullException
Thrown when
sourceordestinationisnull.- ArgumentOutOfRangeException
Thrown when
destinationis shorter in length thansource.
Pow(float)
Raises the exponent for each components.
public void Pow(float exponent)
Parameters
exponentfloatThe exponent.
SmoothStep(Vector4, Vector4, float)
Performs a cubic interpolation between two vectors.
public static Vector4 SmoothStep(Vector4 start, Vector4 end, float amount)
Parameters
startVector4Start vector.
endVector4End vector.
amountfloatValue between 0 and 1 indicating the weight of
end.
Returns
- Vector4
The cubic interpolation of the two vectors.
SmoothStep(ref readonly Vector4, ref readonly Vector4, float, out Vector4)
Performs a cubic interpolation between two vectors.
public static void SmoothStep(ref readonly Vector4 start, ref readonly Vector4 end, float amount, out Vector4 result)
Parameters
startVector4Start vector.
endVector4End vector.
amountfloatValue between 0 and 1 indicating the weight of
end.resultVector4When the method completes, contains the cubic interpolation of the two vectors.
Subtract(in Vector4, in Vector4)
Subtracts two vectors.
public static Vector4 Subtract(in Vector4 left, in Vector4 right)
Parameters
Returns
- Vector4
The difference of the two vectors.
Subtract(ref readonly Vector4, ref readonly Vector4, out Vector4)
Subtracts two vectors.
public static void Subtract(ref readonly Vector4 left, ref readonly Vector4 right, out Vector4 result)
Parameters
leftVector4The first vector to subtract.
rightVector4The second vector to subtract.
resultVector4When the method completes, contains the difference of the two vectors.
ToArray()
Creates an array containing the elements of the vector.
public readonly float[] ToArray()
Returns
- float[]
A four-element array containing the components of the vector.
ToString()
Returns a string that represents this instance.
public override readonly string ToString()
Returns
ToString(string?, IFormatProvider?)
Returns a string that represents this instance.
public readonly string ToString(string? format, IFormatProvider? formatProvider)
Parameters
formatstringThe format.
formatProviderIFormatProviderThe format provider.
Returns
Transform(Vector4, Matrix)
Transforms a 4D vector by the given Matrix.
public static Vector4 Transform(Vector4 vector, Matrix transform)
Parameters
Returns
Transform(Vector4, Quaternion)
Transforms a 4D vector by the given Quaternion rotation.
public static Vector4 Transform(Vector4 vector, Quaternion rotation)
Parameters
vectorVector4The vector to rotate.
rotationQuaternionThe Quaternion rotation to apply.
Returns
Transform(ref readonly Vector4, ref readonly Matrix, out Vector4)
Transforms a 4D vector by the given Matrix.
public static void Transform(ref readonly Vector4 vector, ref readonly Matrix transform, out Vector4 result)
Parameters
vectorVector4The source vector.
transformMatrixThe transformation Matrix.
resultVector4When the method completes, contains the transformed Vector4.
Transform(ref readonly Vector4, ref readonly Quaternion, out Vector4)
Transforms a 4D vector by the given Quaternion rotation.
public static void Transform(ref readonly Vector4 vector, ref readonly Quaternion rotation, out Vector4 result)
Parameters
vectorVector4The vector to rotate.
rotationQuaternionThe Quaternion rotation to apply.
resultVector4When the method completes, contains the transformed Vector4.
Transform(Vector4[], ref readonly Matrix, Vector4[])
Transforms an array of 4D vectors by the given Matrix.
public static void Transform(Vector4[] source, ref readonly Matrix transform, Vector4[] destination)
Parameters
sourceVector4[]The array of vectors to transform.
transformMatrixThe transformation Matrix.
destinationVector4[]The array for which the transformed vectors are stored. This array may be the same array as
source.
Exceptions
- ArgumentNullException
Thrown when
sourceordestinationisnull.- ArgumentOutOfRangeException
Thrown when
destinationis shorter in length thansource.
Transform(Vector4[], ref readonly Quaternion, Vector4[])
Transforms an array of vectors by the given Quaternion rotation.
public static void Transform(Vector4[] source, ref readonly Quaternion rotation, Vector4[] destination)
Parameters
sourceVector4[]The array of vectors to transform.
rotationQuaternionThe Quaternion rotation to apply.
destinationVector4[]The array for which the transformed vectors are stored. This array may be the same array as
source.
Exceptions
- ArgumentNullException
Thrown when
sourceordestinationisnull.- ArgumentOutOfRangeException
Thrown when
destinationis shorter in length thansource.
Operators
operator +(Vector4, Vector4)
Adds two vectors.
public static Vector4 operator +(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
The sum of the two vectors.
operator /(Vector4, Vector4)
Divides a vector by the given vector, component-wise.
public static Vector4 operator /(Vector4 value, Vector4 by)
Parameters
Returns
- Vector4
The scaled vector.
operator /(Vector4, float)
Scales a vector by the given value.
public static Vector4 operator /(Vector4 value, float scale)
Parameters
Returns
- Vector4
The scaled vector.
operator /(float, Vector4)
Divides a numerator by a vector.
public static Vector4 operator /(float numerator, Vector4 value)
Parameters
Returns
- Vector4
The scaled vector.
operator ==(Vector4, Vector4)
Tests for equality between two objects.
public static bool operator ==(Vector4 left, Vector4 right)
Parameters
Returns
- bool
trueiflefthas the same value asright; otherwise,false.
Remarks
Comparison is not strict, a difference of ZeroTolerance will return as equal.
explicit operator Vector2(Vector4)
public static explicit operator Vector2(Vector4 value)
Parameters
valueVector4The value.
Returns
- Vector2
The result of the conversion.
explicit operator Vector3(Vector4)
public static explicit operator Vector3(Vector4 value)
Parameters
valueVector4The value.
Returns
- Vector3
The result of the conversion.
implicit operator Vector4(Vector4)
Casts from Stride.Maths to System.Numerics vectors
public static implicit operator Vector4(Vector4 v)
Parameters
vVector4Value to cast
Returns
implicit operator Vector4(Vector4)
Casts from System.Numerics to Stride.Maths vectors
public static implicit operator Vector4(Vector4 v)
Parameters
vVector4Value to cast
Returns
operator !=(Vector4, Vector4)
Tests for inequality between two objects.
public static bool operator !=(Vector4 left, Vector4 right)
Parameters
Returns
- bool
trueiflefthas a different value thanright; otherwise,false.
operator *(Vector4, Vector4)
Modulates a vector with another by performing component-wise multiplication.
public static Vector4 operator *(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
The multiplication of the two vectors.
operator *(Vector4, float)
Scales a vector by the given value.
public static Vector4 operator *(Vector4 value, float scale)
Parameters
Returns
- Vector4
The scaled vector.
operator *(float, Vector4)
Scales a vector by the given value.
public static Vector4 operator *(float scale, Vector4 value)
Parameters
Returns
- Vector4
The scaled vector.
operator -(Vector4, Vector4)
Subtracts two vectors.
public static Vector4 operator -(Vector4 left, Vector4 right)
Parameters
Returns
- Vector4
The difference of the two vectors.
operator -(Vector4)
Reverses the direction of a given vector.
public static Vector4 operator -(Vector4 value)
Parameters
valueVector4The vector to negate.
Returns
- Vector4
A vector facing in the opposite direction.
operator +(Vector4)
Assert a vector (return it unchanged).
public static Vector4 operator +(Vector4 value)
Parameters
valueVector4The vector to assert (unchange).
Returns
- Vector4
The asserted (unchanged) vector.