Set an audio device
Advanced Programmer
You can set which audio device Stride uses. For example, you can access the Oculus Rift audio device from your custom game constructor.
If you don't specify a device, Stride uses the default audio advice.
Example code
This code sets the Oculus Rift device at runtime:
namespace OculusRenderer
{
public class OculusGame : Game
{
public OculusGame()
{
var deviceName = OculusOvr.GetAudioDeviceFullName();
var deviceUuid = new AudioDevice { Name = deviceName };
Audio.RequestedAudioDevice = deviceUuid;
}
}
}