🛠️ Tools and Importers
Asset Import and Loading
- BlenderToStrideAnimationSeparator - Blender plugin that splits and exports individual animations ready for Stride import
- BlenderToXenkoAnimationSeparator (legacy) - Original Xenko-era Blender animation export separator
- AutoImportStride - Script that watches a folder and automatically imports new files into a Stride project
- LoadObjTest - Demonstrates loading a Wavefront OBJ file from the filesystem at runtime in code
- StrideGltf - Load GLTF at Runtime - Code snippet for importing a GLTF model into a running Stride game at runtime
- Loading Additional Asset Databases - Gist showing how to mount additional Stride asset databases at runtime
IDE and Editor Integration
- XenkoTemplates - Script and shader item templates for Visual Studio targeting Stride projects
Extension Libraries
- stride-gamestudio-nuget - Allows running the Stride GameStudio editor purely via NuGet, without a full SDK install
- StrideLiveEditor - Runtime editor overlay for tweaking entity properties and values while the game runs
- Microsoft.Extensions.Hosting.Stride3d - Integrates Stride's game loop with the .NET Generic Host for dependency injection and lifetime management
Development Tools
- HS-Stride-Packer - Creates and shares
.stridepackagefiles with automatic dependency resolution - HS-Stride-Editor-Toolkit - Library for building custom GameStudio editor tools with file-based batch automation
- HS-Stride-Mass-Importer - Bulk-imports FBX files, textures, and audio into the Stride asset pipeline automatically
- HS-Stride-Model-Importer - Splits multi-mesh FBX files into individually selectable parts with hierarchy intact
- HS-Stride-UI-Editor - Standalone visual UI editor with a modern workflow using native Stride UI components