Table of Contents

⛰️ Terrain and Water

Terrain

  • XenkoByteSized - Subdivided Plane - Bite-sized example building a subdivided plane mesh suitable as a terrain base
  • XenkoTerrain - Mesh-based terrain implementation with basic deformation support
  • XenkoMCTerrain - Marching cubes voxel terrain generating smooth isosurfaces from a 3D density field
  • XenkoHMTerrain - Height-map terrain rendering from a greyscale texture in Stride/Xenko
  • StrideTerrain - Modern height-map terrain system with LOD and texture splatting for Stride
  • TR.Stride - Terrain - Height-map terrain module from the TR.Stride environment utilities suite
  • StrideVoxelScape - Voxel landscape generation and rendering demo built in Stride

Water

  • XenkoFlowingWater - Flowing water surface shader with animated normals and refraction
  • StrideSimpleWater - Simple water plane with reflections, refractions, and wave displacement for Stride