⛰️ Terrain and Water
Terrain
- XenkoByteSized - Subdivided Plane - Bite-sized example building a subdivided plane mesh suitable as a terrain base
- XenkoTerrain - Mesh-based terrain implementation with basic deformation support
- XenkoMCTerrain - Marching cubes voxel terrain generating smooth isosurfaces from a 3D density field
- XenkoHMTerrain - Height-map terrain rendering from a greyscale texture in Stride/Xenko
- StrideTerrain - Modern height-map terrain system with LOD and texture splatting for Stride
- TR.Stride - Terrain - Height-map terrain module from the TR.Stride environment utilities suite
- StrideVoxelScape - Voxel landscape generation and rendering demo built in Stride
Water
- XenkoFlowingWater - Flowing water surface shader with animated normals and refraction
- StrideSimpleWater - Simple water plane with reflections, refractions, and wave displacement for Stride