Table of Contents

🎥 Rendering and Camera

Rendering

  • Stride.DebugShapes - Runtime debug shape rendering (lines, boxes, spheres) drawn directly in the Stride scene
  • StrideFogOfWarPlus - Fog of war system for MOBA, platformer, and RTS games without line-of-sight
  • StrideOutlineRenderer - Post-process outline renderer highlighting selected or highlighted objects in Stride
  • XenkoByteSized - Bite-sized example scenes including various procedural rendering techniques
  • Stride.ShaderExplorer - Desktop tool to browse and inspect all built-in Stride shader source implementations
  • XenkoFlowingWater - Flowing water surface shader with normal animation and refraction
  • XenkoVoxelGI - VXGI-inspired voxel global illumination prototype (partially merged into Stride v4 beta)
  • XenkoVoxelExample - Minecraft-style voxel brick world rendered in Stride
  • Xenko.CustomRootRenderFeature - Shows how to plug custom shaders correctly into Stride's render pipeline
  • StrideTriplanarShader - Triplanar texture projection shader removing visible UV seams on complex geometry
  • StrideMeshOutlineRenderFeature - Mesh outline render feature using a two-pass stencil technique
  • Object Info Render Target - Renders per-object data (ID, material) to a dedicated render target for selection/effects
  • Screen Space Decals - Projects decal textures onto geometry via screen-space depth reconstruction
  • Screen Space Decals with Root Renderer - Screen-space decals using a custom RootRenderFeature for better pipeline integration
  • TR.Stride - Suite of advanced rendering and gameplay utilities for Stride:
    • TR.Stride.Atmosphere - Unreal Engine 4 style atmospheric scattering
    • TR.Stride.Ocean - Ocean water surface rendering with waves
    • TR.Stride.Terrain - Height-map terrain rendering
    • TR.Stride.Gameplay - Save game management utilities
  • UnrealMotion - Unreal Engine-style per-object motion blur post-process effect for Stride

Camera