⚙️ Example Projects
Editor
- Stride.Demo.Gizmo - Example project demonstrating custom editor gizmos in the Stride GameStudio
Scene
- StrideParallelScenes - Demonstrates how to load multiple Stride scenes in parallel at runtime
- Export/Save Entities at Runtime - Gist showing how to export or save a scene or entity group from a running game
Code Snippets
- Stride C# Gists Search - Browse all community C# gists tagged with Stride on GitHub
- Look At Script - Simple gist making an entity rotate to always face a target
- Smooth Follow - Gist for smoothly interpolating an entity's position toward a target
- Smooth Rotation - Gist for smooth rotational interpolation between two orientations
- Third Person Controller - Pastebin snippet for a basic Stride third-person character controller
- Quake 3 Movement for Stride3D - Quake 3 style air-strafing and movement physics implemented in Stride
Proof of Concepts
- XenkoProofOfConcepts - Large collection of focused proof-of-concept projects covering many Stride subsystems
- Cutscene Timeline - Timeline-driven cutscene playback system
- Text Control - Custom dialogue text control with typewriter effect
- Entity Processor - Custom entity component and processor pair
- Game Screen Manager - Screen/state manager for menus and game screens
- Level Editor Extensions - Custom property editors and tools inside the GameStudio
- Multiplayer - Basic multiplayer networking example
- Object Info Renderer - Renders per-object data to a dedicated render target
- Screen Space Decals - Screen-space projected decal system
- Screen Space Decals With Root Renderer - Screen-space decals using a custom
RootRenderFeature
Other Examples
- StrideSourceGeneratorTest - Experiment integrating C# source generators into a Stride project
- StrideConfigurationReference - Example showing how to use Stride's built-in configuration system
- BeatDetection - Analyses live audio input to detect beats, usable for rhythm-based gameplay
- StrideVoxelScape - Voxel landscape rendering and generation demo built in Stride
- Stride3DTutorials - Stride 3D example projects targeting .NET 5/6 with C# 9/10
- ZenTween - Lightweight tweening library for animating values and transforms in Stride
- Stride-Tessellation - Example demonstrating GPU tessellation shaders in Stride
- StrideIntroWorkshopNode20 - Workshop project for learning Stride by building a small game from scratch
- XenkoByteSized - Collection of bite-sized Stride/Xenko example scenes covering many common patterns
Old Projects
Note
These projects were built for older versions of Stride (formerly Xenko or Paradox) and will require significant rework to run on Stride 4.x.
- ParadoxCraft - Minecraft-style voxel game built with the Paradox engine
- Xenko Voxel Scape - Voxel landscape prototype from the Xenko era
- Stride Voxel Scape - Updated voxel scape project — video demo
- XenkoLiveEditor - Original Xenko live editor — updated Stride version by tebjan
- XenkoVoxelGI - Voxel global illumination prototype from the Xenko era