👨💻 Programming and Scripting
Code Only
- CodeOnlySample - Minimal Stride project demonstrating a fully code-driven setup with no editor assets
- XenkoWindowFromCode - Creates and launches a Stride game window entirely from code without the editor
Entity Component System
- Entity Processor Example - Shows how to create a custom entity component paired with a matching processor
- Stride-npc - Basic finite state machine example for NPC behaviour using entity processors
- Stride-goap - Simple goal-oriented action planning (GOAP) for agents using MountainGoap
- Svelto ECS Mini Examples - Collection of small projects showing Svelto ECS patterns including a Stride demo
- Using Entity Processors for Scene Editor Plugins - Demonstrates LOD and how entity processors integrate with the scene editor
- Pathfinding With Entity Processors - Pathfinding demo wiring navigation logic through Stride's entity processor system
- Arch ECS Integrated into Stride - Integrates the high-performance Arch ECS library with the Stride editor workflow
ECS Articles
- Svelto Abstraction from OOP - Article on ECS abstraction layers, modules, and encapsulation patterns
- Svelto Doofuses Stride Example - Demonstrates Svelto ECS 3.3 filters API with a Stride-based Doofuses sample
- Svelto Turret Stride Demo - Mini ECS example building a turret game mechanic in Stride using Svelto
Development Tools
- HS-Stride-Dev-Console - In-game developer console for runtime commands, scripts, and debugging
- HS-Stride-Live-Dev-Editor - Runtime entity editing with transform manipulation and scene browser
- HS-Stride-Engine-Core - Unity-style foundation library with familiar lifecycle methods and helpers