Table of Contents

Class StaticColliderComponent

Namespace
Stride.Physics
Assembly
Stride.Physics.dll
[DataContract("StaticColliderComponent")]
[Display("Static collider", null)]
public sealed class StaticColliderComponent : PhysicsTriggerComponentBase, IIdentifiable
Inheritance
StaticColliderComponent
Implements
Inherited Members

Properties

AlwaysUpdateNaviMeshCache

[DataMember(100)]
public bool AlwaysUpdateNaviMeshCache { get; set; }

Property Value

bool

Methods

OnAttach()

Called whenever an entity with this component is added to scene.

protected override void OnAttach()

OnDetach()

protected override void OnDetach()