Namespace Stride.Engine.Design
Classes
- CloneSerializer<T>
 Serializer for helping cloning of Entity.
- DefaultEntityComponentProcessorAttribute
 An attribute used to associate a default EntityProcessor to an entity component.
- DefaultEntityComponentRendererAttribute
 An attribute used to associate a default IEntityComponentRenderProcessor to an entity component.
- EntityCloner
 Provides method for deep cloning of en Entity.
- EntityCloner.CloneContext
 Helper class for cloning Entity.
- GameSettings
 Stores some default parameters for the game.
Structs
- EntityComponentEventArgs
 An event when an EntityComponent changed in an Entity.
Interfaces
Enums
- EffectCompilationMode
 Defines how CreateEffectCompiler(IVirtualFileProvider, EffectSystem, string, EffectCompilationMode, bool, TaskSchedulerSelector, DatabaseFileProvider) tries to create compiler.
- ExecutionMode
 Describes the different execution mode of the engine.