Class Buffer.Raw
Helper methods for creating Raw Buffers.
public static class Buffer.Raw
- Inheritance
-
objectBuffer.Raw
Remarks
A Raw Buffer is a Buffer that can be read in shaders as raw bytes. They are unformatted Buffers that can be accessed at byte level.
An example of this kind of Buffer in SDSL would be:
ByteAddressBuffer bab;
RWByteAddressBuffer rwbab; // For Raw Buffers supporting unordered access
Methods
New(GraphicsDevice, DataPointer, BufferFlags, GraphicsResourceUsage)
Creates a new Raw Buffer with initial data.
[Obsolete("This method is obsolete. Use the span-based methods instead")]
public static Buffer New(GraphicsDevice device, DataPointer dataPointer, BufferFlags additionalFlags = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
Parameters
deviceGraphicsDeviceThe GraphicsDevice.
dataPointerDataPointerThe data pointer to the data to initialize the Raw Buffer.
additionalFlagsBufferFlagsAdditional flags. For example, you can specify IndexBuffer to create a combined Raw/Index Buffer.
usageGraphicsResourceUsageThe usage for the Buffer, which determines who can read/write data. By default, it is Default.
Returns
New(GraphicsDevice, int, BufferFlags, GraphicsResourceUsage)
Creates a new Raw Buffer of a given size.
public static Buffer New(GraphicsDevice device, int bufferSize, BufferFlags additionalFlags = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
Parameters
deviceGraphicsDeviceThe GraphicsDevice.
bufferSizeintSize of the Buffer in bytes.
additionalFlagsBufferFlagsAdditional flags. For example, you can specify IndexBuffer to create a combined Raw/Index Buffer.
usageGraphicsResourceUsageThe usage for the Buffer, which determines who can read/write data. By default, it is Default.
Returns
New(GraphicsDevice, ReadOnlySpan<byte>, BufferFlags, GraphicsResourceUsage)
Creates a new Raw Buffer with initial data.
public static Buffer New(GraphicsDevice device, ReadOnlySpan<byte> data, BufferFlags additionalFlags = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
Parameters
deviceGraphicsDeviceThe GraphicsDevice.
dataReadOnlySpan<byte>The data to initialize the Raw Buffer.
additionalFlagsBufferFlagsAdditional flags. For example, you can specify IndexBuffer to create a combined Raw/Index Buffer.
usageGraphicsResourceUsageThe usage for the Buffer, which determines who can read/write data. By default, it is Default.
Returns
New<T>(GraphicsDevice, BufferFlags, GraphicsResourceUsage)
Creates a new Raw Buffer.
public static Buffer<T> New<T>(GraphicsDevice device, BufferFlags additionalFlags = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : unmanaged
Parameters
deviceGraphicsDeviceThe GraphicsDevice.
additionalFlagsBufferFlagsAdditional flags. For example, you can specify IndexBuffer to create a combined Raw/Index Buffer.
usageGraphicsResourceUsageThe usage for the Buffer, which determines who can read/write data. By default, it is Default.
Returns
Type Parameters
TType of the data stored in the Buffer.
New<T>(GraphicsDevice, ref readonly T, BufferFlags, GraphicsResourceUsage)
Creates a new Raw Buffer with initial data.
public static Buffer<T> New<T>(GraphicsDevice device, ref readonly T value, BufferFlags additionalFlags = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : unmanaged
Parameters
deviceGraphicsDeviceThe GraphicsDevice.
valueTThe value to initialize the Raw Buffer.
additionalFlagsBufferFlagsAdditional flags. For example, you can specify IndexBuffer to create a combined Raw/Index Buffer.
usageGraphicsResourceUsageThe usage for the Buffer, which determines who can read/write data. By default, it is Default.
Returns
Type Parameters
TType of the data stored in the Buffer.
New<T>(GraphicsDevice, T[], BufferFlags, GraphicsResourceUsage)
Creates a new Raw Buffer with initial data.
public static Buffer<T> New<T>(GraphicsDevice device, T[] data, BufferFlags additionalFlags = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : unmanaged
Parameters
deviceGraphicsDeviceThe GraphicsDevice.
dataT[]The data to initialize the Raw Buffer.
additionalFlagsBufferFlagsAdditional flags. For example, you can specify IndexBuffer to create a combined Raw/Index Buffer.
usageGraphicsResourceUsageThe usage for the Buffer, which determines who can read/write data. By default, it is Default.
Returns
Type Parameters
TType of the data stored in the Buffer.