Table of Contents

Class InputSystem

Namespace
Stride.Engine
Assembly
Stride.Engine.dll

The input system updating the input manager exposed by Input.

public sealed class InputSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
Inheritance
object
InputSystem
Implements
Inherited Members
Extension Methods

Constructors

InputSystem(IServiceRegistry)

public InputSystem(IServiceRegistry registry)

Parameters

registry IServiceRegistry

Fields

DefaultUpdateOrder

public const int DefaultUpdateOrder = -50

Field Value

int

Properties

Manager

public InputManager Manager { get; }

Property Value

InputManager

Methods

Destroy()

Disposes the object's resources.

protected override void Destroy()

Remarks

Override in a derived class to implement disposal logic specific to it.

This method is automatically called whenever a call to Dispose() (or to Release()) has decreased the internal reference count to zero, meaning no other objects (hopefully) hold a reference to this one and its resources can be safely released.

Initialize()

Initializes the Game System.

public override void Initialize()

Remarks

This method is called when the component is added to the Game. This can be used for tasks like querying for services the component needs and setting up non-graphics resources (as here the Graphics Device may have not been initialized yet).

Update(GameTime)

This method is called when this game component is updated.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

The current timing.