Enum TextureFlags
[Flags]
public enum TextureFlags
Fields
DepthStencil = 8A texture usable as a depth stencil buffer.
DepthStencilReadOnly = 24A texture usable as a readonly depth stencil buffer.
None = 0No option.
RenderTarget = 2A texture usable as render target.
ShaderResource = 1A texture usable as a ShaderResourceView.
UnorderedAccess = 4A texture usable as an unordered access buffer.