Enum SpriteEffects
Defines sprite mirroring options.
[DataContract]
public enum SpriteEffects
Fields
FlipBoth = 2Rotate 180 degrees around both the X and Y axis before rendering.
FlipHorizontally = 1Rotate 180 degrees around the Y axis before rendering.
FlipVertically = 3Rotate 180 degrees around the X axis before rendering.
None = 0No rotations specified.
Remarks
Description is taken from original XNA SpriteEffects class.